package com.example.opengldemo.buffer;
public class Constant 
{
	public static final float  SCALE=1;
	public static final float AHALF=1;
	public static final float CUBE_LENGTH=18;
	public static final float CUBE_HEIGHT=1;
	public static final float CUBE_WIDTH=12;
	public static final float WALL_WIDTH=1f;
	public static float D3_CUBE_LENGTH=CUBE_LENGTH*SCALE;
	public static float D3_CUBE_WIDTH=CUBE_WIDTH*SCALE;
	public static float D3_WALL_WIDTH=WALL_WIDTH*SCALE;
	public static float BALLR=(float) Math.sqrt(SCALE*AHALF*SCALE*AHALF+SCALE*AHALF*0.618034f*SCALE*AHALF*0.618034f);		//��İ뾶
	public static float XBOUNDARY=D3_CUBE_LENGTH/2-D3_WALL_WIDTH-BALLR;
	public static float ZBOUNDARY=D3_CUBE_WIDTH/2-D3_WALL_WIDTH-BALLR;
	
	public static float XOFFSET=0;
	public static float ZOFFSET=0;

	public static float SPANX=0;
	public static float SPANZ=0;
}
